Ragdoll Avalanche 2
(If you've actually been following this blog -- and I know you haven't -- then you know that the date at the top of this post isn't actually the date it was posted. Indeed, this whole week I skipped, for obvious reasons, and I'm just backfilling it in now.)
Ragdoll Avalanche 2 marks the return of the ragdoll character that you saw in Ragdoll Invaders (review here). Well, technically, Ragdoll Avalanche 2 came first, but it's second to me, so to me, it's a return.
So, Ragdoll Avalanche 2 is a very simple game -- spikes fall from the ceiling, and you have to dodge as many of them as possible. The ragdoll nature of your character means that sometimes your limbs may go where you don't quite want them to go, but on the other hand, like in Ragdoll Invaders, your ragdoll's extremities are expendable (at least to some extent; you can lose your lower legs and forearms without any ill effects; indeed, to the extent that it makes your ragdoll smaller, it can even help a little bit, but any more than that will kill your poor ragdoll).
The graphics are very simple -- you've got a stick figure, and some spikes. The music is some techno that is not bad for lending an air of intensity to the proceedings. Since the average length of a game is so short, it doesn't really have too much time to get boring.
Anyway, it's moderately entertaining for a little bit, but the hard badge requires some really good reflexes and a lot of luck (sometimes the spikes will just come in a clump from which you can't escape, and then you're, well, out of luck), which can be kind of frustrating. It's a good diversion for a few minutes, but not something that you'd want to play for hours and hours.